Four of the segments are longer than the others to fill in for the division of 24 into 10. There are ten named stages of each day, though the game still recognizes the day as being 24 hours long, and many events within the game record the passage of time by hours rather than days, such as a week being 168 hours rather than 7 days. While quick waiting (Ctrl+Spacebar) or attending an event, a whole day passes in only 10 seconds, or 2.4 game hours per real second.Įach day passed in-game affects your score when you retire from adventuring (1 Day passed = -1 score).Įvery day, the prosperity of nearby villages and towns will be announced. Moving or waiting normally causes 1 hour in-game to pass every 4 seconds in reality, with a whole day lasting just over one and a half minutes (1:36). It can also happen when you pass time manually, usually by holding the spacebar. Map time occurs when you're resting in camp or a tavern, waiting in a siege, training villagers or simply traveling on the map.
It is signified by a view of the map and a progression through the day-night cycle.
Map Time refers to the gameplay mechanics of the passage of world time.